Thursday, January 30, 2014
Yahoo - Gaming Illiterate
So I wrote an article maybe two years ago outlining really dumb shit Yahoo posts about video games...
Today suddenly really boiled my noodle because once again they post or link articles directly pointing out once again just how loathsomely incompetent they are about the industry.
Here's link 1: http://games.yahoo.com/news/nintendo-boss-halve-pay-profit-dives-104753497.html
Ok, so the article's main point is Iwata is cutting his pay and so is his board due to weak Wii U sales. As with nearly every article I've read about weak Wii U sales has been outlining one main point to help fix Nintendo and that is "Nintendo should utilize MOBILE gaming!" Smartphones, iPad's etc, etc. That would solve everything! Right? Fuck no.
The Wii U is not selling. That's Nintendo's problem. Selling mobile games isn't going to magically fix that problem. They know basically why the Wii U isn't selling and there are some very obvious points that IGN outlined a few weeks ago in a post that made some damn sense.
1. The Wii U confused people. They didn't understand it was a brand new system.
2. There are no killer games yet. Wii U probably released a year too early.
3. Third party support is lacking more than it ever has with Nintendo.
Those are good solid points, and things Nintendo can easily address.
They need better marketing to express the value of Wii U to consumers. They need to ride this year out for #2 because they are coming out with some AMAZING games like Donkey Kong, Mario Kart 8, X, Bayonetta 2, and possibly Smash Brothers. Combined this will get a lot of people who call themselves gamers on board and have a second system next to Xbox or PS4 as typical with Nintendo the past few generations.
Third party support is an issue they've always had but it's never been quite this bad. Developers at Bethesda have come right out and spoken against Nintendo for how terrible they are with this. Guys from Sony and MS all reached out to companies like Bethesda, met in person, discussed their new system WITH them to assist in the transition and made it more of a partnership to making great games. Nintendo makes a new system, barely tells anyone and expects them to start making games for it. This is not a good business practice in the slightest, and it's making Nintendo isolated and obsolete. They need to get off their ass and start kissing ass if they want more third party support.
**Though they may not need third party support to consider themselves successful, but still, the goal is to sell Wii U right? Third party support would help that**
Back to my original point though, what the hell is wrong with all of these analysts blasting Nintendo for not delving into mobile? Honestly, they don't bash Sony or MS over it and do we see Infamous, Uncharted, Sly Cooper etc on mobile? Do we see mobile Halo? Not really, and not enough to claim that these companies are such stewards of mobile gaming and profiting heavily off of it. The MOST that we see from big game companies on mobile devices are FREE companion applications for their console games, smaller mini games, and ports of older games like Square has been doing a lot.
So why bitch when Nintendo doesn't bother with it? They made a Pokedex for Japan on iPhone....that's pretty much just the same as Capcom making that free companion app for Dead Rising 3. What the hell is the difference?
Link #2
http://www.fool.com/investing/general/2014/01/27/3-reasons-sonys-ps-vita-failed.aspx
Here fool.com advertised by Yahoo outlines an article of why the Vita failed....and my god it's dumb.
First, I will agree the Vita is doing poorly. But what is stated here is super dumb. The first issue they note is how well some other PSP games have sold against the Vita. Some games they list here weren't released until 4 years after the PSP came out. Monster Hunter 3 for instance was released in 2010! Another issue with this list is they are showing lifetime sales, not sales of the games as they released over the course of 2 years. The Vita has been out for TWO years, not the nearly 10 years the PSP has been around (my god it's been nearly 10 years since the PSP came out). So yeah...really fair comparison there guys...
I mean there's no denying the Vita is lacking good software, but you can outline it differently and more accurately. The Vita needs system selling games...which actually is actually the second point they make and while I agree with what they stated "Nintendo convinced consumers to purchase the 3DS for one major reason -- it offered new chapters of its flagship franchises" my beef with this is very simple....what the fuck?
Ok, so I am going off a bit and the article isn't relating this point elsewhere but they just stated that Nintendo convinced consumers to buy the 3DS because of how great its flagship franchises are....now take that statement and tell me WHY the hell are people like this also saying the opposite of the Wii U? One big complaints of the Wii U is people complaining that they are just rehashing old tired franchises like Mario, Zelda, Donkey Kong, etc. Yet! People don't say that about the 3DS success? So the 3DS succeeds because it has awesome Mario and Zelda games but the Wii U fails....because it has awesome Mario and Zelda games??
The last portion of the article bugs me a lot too....saying the Vita failed on backwards compatibility...yet the Xbox One and PS4 do not have backwards compatibility and no one bitches when they sell record numbers. Plus Sony tried to bend over backwards to make PSP games possible on the Vita despite not needing to do so. What is with all this inconsistency?
So what is actually wrong with the Vita?
1. Not many good games. No argument from me here but I'm not going to bullshit you. The Vita has been out 2 years and good hell the first two years of PSP was total ass also if you remember.
2. Memory cards. The memory cards really killed the Vita in my view. Gamers like me saw that we had to buy a $250 system, and then a $80 memory card? On top of that the launch line up was kind of a yawn. It's no wonder the system didn't sell well out of the gate, and the memory card issue still lingers for it.
3. Can't hack it...yet. PSP sold really well after people figured out how to emulate on it and run NES/SNES games etc on the unit. Companies fear this nonsense, but frankly it saved a failing system. Being able to hack it and run what you want on it sold systems, and made gamers who now owned one to also purchase a game or two.
4. Third party support issue. Just like the Wii U developers just aren't making games for the Vita. It sucks, and Sony needs to fix it.
To summarize if you're looking for gaming news please god stay away from Yahoo...
*Yahoo....it's for Yahoos*
Monday, January 13, 2014
Crazy Big Review Time Happening!
I have been VERY busy lately playing an innumerable amount of games that I could actually count if I bothered...still...
My gaming stream is going well, as in it is functional whilst on and I have been relatively consistent with it but it needs improving as all things do. Anyway, I would like to share my thoughts on games I've played via the stream. So without further ADO!
Assassin's Creed 4: Black Flag
Ass Creed 4 as I affectionately call it gave me a good 45 hours of fun and romping around as a Pirate. As anyone worth their sea salt knows this is the first really big open world Ass Creed game where exploration takes a giant leap forward from previous games. This was probably one of my most favorite games to explore in honestly, maybe only just less enjoyable than Just Cause 2 but not by much. The world is VERY detailed, very large, and very interesting. Not a lot of things went reused or rehashed, you're always discovering something new. The ship controls are the best, plundering other ships is a joy and never a hassle. It's just fun to do all the stuff the game has laid out for you....except...
The main missions....
Above is my compilation of the main missions in AC4. If you're not keen on video watchin' let me sum it up for you...you tail things...then you listen to them talk about stuff...then you kill them. Every single mission is this way with very little variance. There was a lot of guff thrown at AC3 for how long it took for that game to get going, but give credit where credit is due that game had some interesting missions and very little eavesdropping and tailing. This game doesn't know what else to do with itself!
Apart from that the game is a joy to play, the story is a fun romp though the main character is as bland as a paper bag. Luckily he has interesting side kicks. The music is top notch though still doesn't dethrone Brotherhood in my opinion, but still worth buying the OST.
Rayman Legends:
Oh, Rayman...I have wanted to play you since you promised to release back in February when my Wii U was a barren wasteland of gaming. It remained that way until you finally DID come out...bitch...
Anyway, Rayman Legends is simply amazing. It's one of the best side scrolling platformers I have played in a very long time. If I didn't have nostalgia glasses on for Donkey Kong Country 2 I'd say it's the best one I have ever played. From how visually amazing it is, to the spectacular soundtrack and tight controls the game hits every note perfectly. Every single level is unique. Let me repeat this...EVERY LEVEL IS UNIQUE. I don't know how they managed this, but they made a side scrolling platformer that doesn't wear out its welcome. Even on levels where I was like, man that was cool hope I get another one like that, Rayman says fuck no we got other shit for you to love. And I'm all like...seriously? Also, this game is now coming to PS4 and Xbox One! Amazing! BUY IT!!
Don't believe me? Watch my damn playthrough!
Saints Row 4
I am the type of fan who loves Saints Row games more than GTA games. Personally, I play video games to break down the walls of realism where all GTA does is try to build them up more and more. Saints Row does the opposite and takes out anything that isn't fun right down to entering a damn car. In GTA you open the door, step in and sit down, maybe you'll even fiddle with hotwiring a bit before you get a move on. Saints Row? You just dive into the nearest window and go!
Saints Row 4 is hilarious like Saints Row 2 and 3 were (didn't play 1). It has a bombastic plot with enjoyable characters and scenarios. The mini games are pretty fun too all generally focusing on your new super powers. Super powers you ask? Yes you get super powers in this game because you are literally a character in a computer program designed by aliens that took over Earth. So look out for endless references to the Matrix.
While I enjoyed nearly everything this game had to offer the problem is I enjoyed NEARLY everything unlike everything AND wanting more I got from SR3. What I deemed was the problem is very simple for me, the main plot wasn't handled well and didn't hook me as much as SR3 did. And it's not that SR4 couldn't have captivated me like SR3 did. The actual premise of SR4 was perfectly awesome and so were the first few hours....but then it devolved...quite literally into Mass Effect.
All you do in Mass Effect games is collect a crew, and this is exactly what you do in SR4. It takes over the main plot putting it aside until the VERY end of the game which is exactly what happened here. Everything takes a back seat while you go gather your peeps. Sure some funny antics happen here and there, but overwhelmingly it feels like nothing is getting done. There's no interaction from the main villain, you don't know what he's up to or why. He doesn't seem to mind that you're doing all this stuff to defy him either. Nothing is happening! And it's like this until the moment you get all your crew back and then it's time for the final mission....so there's hardly a payoff for all your efforts. Unlike SR3 where you were constantly battling the enemy, one upping them, and they'd REACT to it in the story. You felt like you were making differences the whole time and moving through the plot with everyone instead of without everyone.
Metal Gear Rising Revengence:
Ah, Platinum games...is there anything you do that doesn't make me love you? You made me enjoy a Metal Gear game...how did you do that?? For the uninitiated, I really don't like Metal Gear games. Sadly, a few bits of that creep through in this game too, but the MAIN aspects of the game were enough for me to like it a lot. That is of course the super tight combat. Playing as a cyborg ninja is great fun, and the combat in this game does that justice. You get two main attacks of heavy and weak and connect them flowingly until you are prompted to press the slice and dice mode. In this mode you chop off either the left hand for bonus points or the torso to rip out the spine to heal for nearly every enemy. This stays fun for the entirety of the game. And for an action game it ticks the other most important box of offering wonderfully designed boss battles. MGR has fantastic boss fights. There aren't enough of them, but I'll take quality over quantity any day.
The few Metal Gear aspects that creep its way in bugs the shit out of me so I'll outline them. Firstly, you can avoid combat with sneaking (god knows why you'd want to) because the enemy AI is dumb as shit. This is such a huge complaint of mine with the MG series that fans tout as so damn clever. What is so clever about a cardboard box being a cloak device for retarded people? I should post a video later of my exploits with this in one area that encapsulates just how these "sneaking" games really function. It's a matter of dumbass AI, not clever game interaction. Granted, there's not really a good way to design this any other way. My bitching is directed at people thinking they're actually outsmarting something when playing these games. They're not, they're beating something programmed to be stupid all for the sake of saying "I sneaked around him tee hee!" And I just don't find the enjoyment in that over beating a well designed combat scenario forcing me to learn patterns and skillful timing to avoid death as opposed to avoiding an enemy sight cone while I lie in wait for them to go down corridor B while I crawl around in a box...ooooh how exciting!
The OTHER complaint I have is of course the plot. Typical MG story happens here in MGR where there's far too much talking, especially in an action game. I'm not even sure if Kojima wrote this but he could have. Hours of dialogue for no good reason to tell a story of they're using child brains to make robots and I'm a Cyborg Ninja out to stop them, and the bad guys are creating war scenarios...because money...and then not money because we need more dialogue to explain some really stupid anti-philosophy.
You know, that's really the best way to describe MG stories. They are honestly anti-philosophies. The bad guys in these games go out of their way to drone on and on about what they're doing is for good, and why they're good and how they're the same as you all with an overarching theme of war is bad but not so bad if it's used for good merry go round of discussion that has ultimately no clear idea of what the fuck it's trying to say about anything. IE; an anti-philosophy, as philosophies are clearly stated ideals where your actions or proposed actions correlate to those ideals and just like EVERY other MG game this one flies in the face of that with just one passing glance. The main senator boss guy wants everyone to be free to choose their own wars as he controls them with his devised wars.....*facepalm* I swear people don't turn their brains on when they listen to a MG game. People talk really long and make you forget just how badly written this shit is...
AAAANNNYWAY....I can't wait to play this game again and skip the cutscenes lol.
*so much to play so little time*
My gaming stream is going well, as in it is functional whilst on and I have been relatively consistent with it but it needs improving as all things do. Anyway, I would like to share my thoughts on games I've played via the stream. So without further ADO!
Assassin's Creed 4: Black Flag
Ass Creed 4 as I affectionately call it gave me a good 45 hours of fun and romping around as a Pirate. As anyone worth their sea salt knows this is the first really big open world Ass Creed game where exploration takes a giant leap forward from previous games. This was probably one of my most favorite games to explore in honestly, maybe only just less enjoyable than Just Cause 2 but not by much. The world is VERY detailed, very large, and very interesting. Not a lot of things went reused or rehashed, you're always discovering something new. The ship controls are the best, plundering other ships is a joy and never a hassle. It's just fun to do all the stuff the game has laid out for you....except...
The main missions....
Above is my compilation of the main missions in AC4. If you're not keen on video watchin' let me sum it up for you...you tail things...then you listen to them talk about stuff...then you kill them. Every single mission is this way with very little variance. There was a lot of guff thrown at AC3 for how long it took for that game to get going, but give credit where credit is due that game had some interesting missions and very little eavesdropping and tailing. This game doesn't know what else to do with itself!
Apart from that the game is a joy to play, the story is a fun romp though the main character is as bland as a paper bag. Luckily he has interesting side kicks. The music is top notch though still doesn't dethrone Brotherhood in my opinion, but still worth buying the OST.
Rayman Legends:
Oh, Rayman...I have wanted to play you since you promised to release back in February when my Wii U was a barren wasteland of gaming. It remained that way until you finally DID come out...bitch...
Anyway, Rayman Legends is simply amazing. It's one of the best side scrolling platformers I have played in a very long time. If I didn't have nostalgia glasses on for Donkey Kong Country 2 I'd say it's the best one I have ever played. From how visually amazing it is, to the spectacular soundtrack and tight controls the game hits every note perfectly. Every single level is unique. Let me repeat this...EVERY LEVEL IS UNIQUE. I don't know how they managed this, but they made a side scrolling platformer that doesn't wear out its welcome. Even on levels where I was like, man that was cool hope I get another one like that, Rayman says fuck no we got other shit for you to love. And I'm all like...seriously? Also, this game is now coming to PS4 and Xbox One! Amazing! BUY IT!!
Don't believe me? Watch my damn playthrough!
Saints Row 4
I am the type of fan who loves Saints Row games more than GTA games. Personally, I play video games to break down the walls of realism where all GTA does is try to build them up more and more. Saints Row does the opposite and takes out anything that isn't fun right down to entering a damn car. In GTA you open the door, step in and sit down, maybe you'll even fiddle with hotwiring a bit before you get a move on. Saints Row? You just dive into the nearest window and go!
Saints Row 4 is hilarious like Saints Row 2 and 3 were (didn't play 1). It has a bombastic plot with enjoyable characters and scenarios. The mini games are pretty fun too all generally focusing on your new super powers. Super powers you ask? Yes you get super powers in this game because you are literally a character in a computer program designed by aliens that took over Earth. So look out for endless references to the Matrix.
While I enjoyed nearly everything this game had to offer the problem is I enjoyed NEARLY everything unlike everything AND wanting more I got from SR3. What I deemed was the problem is very simple for me, the main plot wasn't handled well and didn't hook me as much as SR3 did. And it's not that SR4 couldn't have captivated me like SR3 did. The actual premise of SR4 was perfectly awesome and so were the first few hours....but then it devolved...quite literally into Mass Effect.
All you do in Mass Effect games is collect a crew, and this is exactly what you do in SR4. It takes over the main plot putting it aside until the VERY end of the game which is exactly what happened here. Everything takes a back seat while you go gather your peeps. Sure some funny antics happen here and there, but overwhelmingly it feels like nothing is getting done. There's no interaction from the main villain, you don't know what he's up to or why. He doesn't seem to mind that you're doing all this stuff to defy him either. Nothing is happening! And it's like this until the moment you get all your crew back and then it's time for the final mission....so there's hardly a payoff for all your efforts. Unlike SR3 where you were constantly battling the enemy, one upping them, and they'd REACT to it in the story. You felt like you were making differences the whole time and moving through the plot with everyone instead of without everyone.
Metal Gear Rising Revengence:
Ah, Platinum games...is there anything you do that doesn't make me love you? You made me enjoy a Metal Gear game...how did you do that?? For the uninitiated, I really don't like Metal Gear games. Sadly, a few bits of that creep through in this game too, but the MAIN aspects of the game were enough for me to like it a lot. That is of course the super tight combat. Playing as a cyborg ninja is great fun, and the combat in this game does that justice. You get two main attacks of heavy and weak and connect them flowingly until you are prompted to press the slice and dice mode. In this mode you chop off either the left hand for bonus points or the torso to rip out the spine to heal for nearly every enemy. This stays fun for the entirety of the game. And for an action game it ticks the other most important box of offering wonderfully designed boss battles. MGR has fantastic boss fights. There aren't enough of them, but I'll take quality over quantity any day.
The few Metal Gear aspects that creep its way in bugs the shit out of me so I'll outline them. Firstly, you can avoid combat with sneaking (god knows why you'd want to) because the enemy AI is dumb as shit. This is such a huge complaint of mine with the MG series that fans tout as so damn clever. What is so clever about a cardboard box being a cloak device for retarded people? I should post a video later of my exploits with this in one area that encapsulates just how these "sneaking" games really function. It's a matter of dumbass AI, not clever game interaction. Granted, there's not really a good way to design this any other way. My bitching is directed at people thinking they're actually outsmarting something when playing these games. They're not, they're beating something programmed to be stupid all for the sake of saying "I sneaked around him tee hee!" And I just don't find the enjoyment in that over beating a well designed combat scenario forcing me to learn patterns and skillful timing to avoid death as opposed to avoiding an enemy sight cone while I lie in wait for them to go down corridor B while I crawl around in a box...ooooh how exciting!
The OTHER complaint I have is of course the plot. Typical MG story happens here in MGR where there's far too much talking, especially in an action game. I'm not even sure if Kojima wrote this but he could have. Hours of dialogue for no good reason to tell a story of they're using child brains to make robots and I'm a Cyborg Ninja out to stop them, and the bad guys are creating war scenarios...because money...and then not money because we need more dialogue to explain some really stupid anti-philosophy.
You know, that's really the best way to describe MG stories. They are honestly anti-philosophies. The bad guys in these games go out of their way to drone on and on about what they're doing is for good, and why they're good and how they're the same as you all with an overarching theme of war is bad but not so bad if it's used for good merry go round of discussion that has ultimately no clear idea of what the fuck it's trying to say about anything. IE; an anti-philosophy, as philosophies are clearly stated ideals where your actions or proposed actions correlate to those ideals and just like EVERY other MG game this one flies in the face of that with just one passing glance. The main senator boss guy wants everyone to be free to choose their own wars as he controls them with his devised wars.....*facepalm* I swear people don't turn their brains on when they listen to a MG game. People talk really long and make you forget just how badly written this shit is...
AAAANNNYWAY....I can't wait to play this game again and skip the cutscenes lol.
*so much to play so little time*
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