Tuesday, March 27, 2012

3rd Birthday - The Matrix meets Kill Bill

The 3rd Birthday is the third Parasite Eve game. Even though I have never really played the first two games I can safely say the addition of "birthday" in the title makes about as much sense as the game's plot...which is none of course. Luckily Square hasn't lost their touch when coming up with amusing gameplay mechanics that make for a surprisingly fun and fast paced 3rd person shooter on the PSP.

Also, as far as I can tell this game has basically nothing to do with the first 2 Parasite Eve games. Even though I didn't play them I am aware that they dealt with viruses or parasites and the like which caused monsters whereas this game deals with spirits and spontaneous monster evolution.

Graphics:

Square as always manages to make everything pretty. This is one of the best looking PSP games I've ever seen. The character models are highly detailed, as are the monsters. The cutscenes are fantastic and plentiful too. The only minor gripe is the scenery is lacking in scope. It is all long corridors and that's about it. Just not much to look at really.

Gameplay:

Parasite Eve 3 Birthday plays out as a 3rd person shooter which on the PSP is normally a headache no matter how well it's done. Square decided to prove us wrong though and made one that isn't a headache. Instead of being allowed to direct your shots you lock on to everything, which is great actually. Also your guns have specific ranges so you do have to get within arms reach of your nasty foes more often than not. Luckily Square implemented a dodge system and the ability for our hero Aya to spirit swap to other people giving her another escape option.

These dodge options are great and really make the game feel not cheap when you get hit. Aside from a bad camera now and then the game feels very skill based and you have to plan your resources. You get a meter that builds as you play allowing you to go super Aya and deal significant damage. It is best to hold onto this power and unleash it when necessary. Her grenades are also something you have to conserve but always unleash too. Sometimes having that 1 extra grenade can mean the difference in a big boss battle.

The boss battles are also a lot of fun and they sometimes offer different gameplay mechanics to fight them, like one out of a helicopter and one you fight while perpetually falling and body swapping.

The only aspects of the gameplay that were mediocre was the level up systems and equipment. The skill spheres that you can equip in the game never really made any sense to me. I kinda understood that matching colors allowed them to level up...and having them together let them connect but I didn't understand what that meant or how it affected anything at all. Also, it never seemed beneficial to swap out a level 7 skill for instance, for something new that was at level 1. So it felt like once you made your bed with how you were going to format your skill grid that's it, you're stuck with it.

The equipment I nitpick because it felt like there weren't enough choices. Oh, it LOOKED like there were enough choices in weapons, but they never unlocked. I had no idea why or what I was doing wrong but most of the weapons for me never unlocked for use. I literally stuck with the same few weapons through the whole game...(all 5 hours of it).

And that brings me to my final gripe about the game, it is really short. That is ok for me since I just got through two games that were 50 hours each and they both kinda sucked. 5 hours of decent fun is better that slogging through a 50 hour game that makes me want to pluck out my ass hair. But it is still a gripe given that it is only 5 hours long, and that counts the pretty long cut scenes the game has. Just saying it is slightly better that it is a good 5 hours, and 5 levels too.

Story:

The story in this game is a total mess. It's good that it doesn't reference the first two games if you've never played them but really it probably would have made more sense. You play as Aya the sexy memory deprived vixen of the previous games who is locked away in her "cell" for whatever reason even though she is employed by a special defense organization. So as a prisoner...err employee of this group you are tasked with traveling back in time to correct the past and eradicate the monsters that came about 2 years ago for unknown reasons.

Aya has a special ability that allows her to soul jump to other people and this defense group built a machine that lets her travel to the past. And just like the Matrix if you die in the machine you die in real life....oooooooooooh!!! Basically the game plays out from there as you try and destroy the monster's hideouts and major bases.

Throughout the game Aya slowly gets her memories back and this is where the story stops making sense. Aya remembers that she got married and a SWAT team comes in to gun her down and everyone else. They do indeed kill everyone but Aya remembers that for some reason in her dying moments she picked up a gun and shot her sister. I'll get to that later.

Anyway the story falls apart since the onset of the plot revolves around the very moment the SWAT team kills everyone. It falls apart because they never...EVER explain why the SWAT team was there to kill them. I swear the guy who wrote this saw Kill Bill, loved the imagery of a dying bride and went with it without having any real plot ideas. So what happens is they get shot up except for the sister who somehow discovers she has a soul transferring power and in an effort to save Aya transfers into her. This causes the sister's body to collapse and die being without a soul and Aya sees this happen which is why in her memory she thought she shot her. Instead she kills off the SWAT team with the gun and ends up surviving.

What she wasn't aware of is that she was no longer Aya but her sister who died not having a soul, and Aya's soul was destroyed in the process of the transfer. For no reason at all this event also caused the rise of the two major monster types...again...for no reason at all. So the villain through it all was trying to find the starting point to the monsters and replicate the process through him so he could become a higher being even though none of this stacks up scientifically where you could somehow repeat the process.

Still, the soul transfer killed Aya right? So why doesn't it kill any of the military guys you inhabit while playing the game? It SHOULD! What of the SWAT team? And don't get me started with the time travel plot holes. Also if a soul transfer is what birthed the monsters....why does it never spawn any more monsters while playing the game? You soul transfer ALL the time!

Sound:

Good music, good sound effects, decent voice acting. The major issue here is Aya! OMG stop making out of breath noises and gasping! I swear her script read like this during a cutscene: "Ah, ehh, oooh, eeee, heea, aaaaaaahh, urrrr." On and on! She makes these sounds at unnecessary moments too. Like she bends over to pick up a gun "eehh!" Or turns a corner to point a gun at something "gasp!" Shut the fuck up!

Conclusion:

The story didn't make any damn sense but it was an entertaining ride all the same. The characters at least seemed to know what was going on so that was good enough for me I guess. This is probably the best 3rd person shooter I played on the PSP, but thank god I have a Vita now and I won't have to put up with gimped gameplay ideas for lack of a second stick!

*Yeah I bought the game because Aya is hot...sue me.*

Tuesday, March 13, 2012

Nintendo 3DS vs Playstation Vita














Yes, I am one of those rare people that has both a 3DS and a Vita now...thank you tax returns!

So in my evaluations of the two units we shall go over what makes them great and what makes them suck and then come to an overall winner of sorts. I say of sorts because it is very hard to determine a winner when one has been out just a year and the other barely a month. Software-wise obviously the 3DS would be the clear winner. But what about the other merits? What about the system possibilities? How about the controls? Visuals? Overall design? These are the questions people want answered and I am here to kinda sorta give meager responses concerning most of those topics!

Console Design:

3DS - The 3DS is designed just like a DSi for the most part. It's major differences are the added circle pad, slightly larger top screen, and the obvious differences in the start and select buttons and a wifi switch. Apart from that the design part of the unit will feel very familiar to most of us who have played any of the DS systems.

Improvements could have been made though and there are some heavy design flaws. One is that the top screen being larger than the bottom causes line smudges when the unit is closed since the bottom portions plastic rubs up against it. This is very annoying. The second problem is the circle pad kinda sucks. Playing Street Fighter 4 it becomes apparent very quickly that the input window on the diagonals are very, very small. By that I mean if you want to do a quick up-right motion you have to be VERY precise in order for it to recognize that input. Mario Land on 3DS also has a similar problem with the circle pad in that running around feels strictly directional and not smooth like Mario 64 or Galaxy. It is as if the circle pad doesn't allow for good 3D plane movement. It is hard to describe unless you have used it but it's honestly not very good. Thankfully it doesn't really hinder Mario Land, but if Mario 64 was on this system it wouldn't play quite right on the circle pad.

Playstation Vita - The Vita is just like the PSP in many ways and improved in nearly every way. The only thing that's honestly the same is the L and R buttons, apart from that everything is pretty new. The D-pad is different from any Sony gaming product there has ever been and I haven't decided if that's a bad thing yet. Marvel 3 plays great on it though. There are two analog sticks and they feel great though it seems the sensitivity is a bit high. When trying to play Marvel 3 with the analog sticks moving left to right I often have my character jump when I don't want him to. I really have to play a dedicated 3D game to review it properly though. Oh, and the screen is soooo...soooo....sexy. Also the touch aspects of the Vita are far better than the 3DS, though I do question the feasibility of the Vita's touch screen over the 3DS since if you ask me stylus > fingers for gaming purposes. I can't fathom trying to play Trauma Center or Elite Beat Agents with my finger or many touch games for that matter. Plus who wants to touch this gorgeous screen?

The problems I have with the system's design though are the face buttons. They are like the 3DS buttons being hard and not very squishy. I LOVED the PSP buttons by comparison which felt like SNES buttons. It is a shame that only console controllers have those lovely buttons anymore. Also, the system is a beast! That doesn't bother me personally but it does fly in the face of portability. I also don't like that there isn't a Wifi switch like the 3DS has, especially given the nature of both unit's battery life problem which can be mitigated by turning Wifi off and it's much easier to do that on the 3DS.

Console Design Winner: Playstation Vita.

The system feels better in the hands and isn't inherently flawed like the 3DS top screen smudge issue. The screen is prettier and it has two analog sticks unlike the 3DS which requires an add-on. I find it hilarious and ironic that the system named for its 3D didn't include the basic functionality of a 3D system ie TWO analog sticks.

System Interface:

3DS - The 3DS interface is nearly identical to the Wii where you have a home channel with organizable squares to put your applications and games. It is clean and easy to navigate and adjustable too. Messing with system options during gameplay poses a problem since you have to close the game, but you are allowed to web browse during gameplay. Sadly not all functions act this way. Sometimes you have to close out of something to access something else and sometimes you don't. It really all depends.

Playstation Vita - Sony marketed the Vita like a portable PS3, and it lives up to that accolade in all but one area...the interface. For some odd reason they got rid of the menu bar synonymous with everything Sony's done lately from TV's to their Blu Ray players and of course their game systems. It has been replaced by touch-bubbles...Essentially Sony attempted to copy the way Apple handles its apps like a phone. But to me, it just looks very messy and cluttered and not much actually fits on each page. I do like the way you close out of stuff though ripping it down like a piece of paper. It is satisfying and not as cumbersome as Apple where you have to double tap the button then x out apps you don't want on anymore. Granted they are both cumbersome in their own little way, a marriage of the two ideas would be better. Still, why ditch the menu bar? It was honestly perfect. It was organized and very easy to navigate. It really was the perfect method for navigation in a game system. It didn't have any unnecessary areas and didn't look like garbage on the screen like the Xbox 360, why go for this bubble idea? Well I'll tell you why...the menu bar doesn't play nice with a touch screen and Sony wanted to whore it out as much as possible. The WORST part about the navigation on the Vita is you can't select anything with the controls other than the touch screen. What if the touch feature poops out? Useless system. One of my DS's touch screens has a permanent alignment problem but I still use it as a GBA player and various DS games that don't use the touch screen as a main control option (nearly all of them).

The only real positive here is that you can have anything open at any time even games. Also if the battery dies it saves all the things you had open where they were.

System interface Winner: 3DS

The 3DS stuck with what worked. If only the Vita did the same it would have been a much closer call.

Hardware:

3DS - The 3DS graphically speaking looks on par with or just worse than a Gamecube more often than not. I can't tell if we have seen the limits of what it can do yet but the games look pretty good most of the time. The only glaring issue it has is the games I have seen so far make no effort in applying Anti Ailising. The games look VERY jaggy if you pay too much attention. However, the strength in the 3DS is it's 3D technology which works very well. 3D without glasses looks great, however, I am one of those rare people that can leave it on for long stretches of time and it never bothers me. Most people from what I hear anecdotal or read online either don't like the feature outright or complain that it bothers them. That's all well and good, but the point is it works, and it works really well. People that complain about it baffle me, like, you knew what you were buying right? This is the selling point after all. Does it do much for gaming though? Nope...but it's pretty freaking sweet.

Playstation Vita - This system is a beast and performs nearly on par with a PS3. The visuals haven't been exactly on par with the PS3 though as games like Marvel vs Capcom 3 have noticeably lowered effects and MLB The Show 12 also has some lesser textures and overall worse lighting than its console counterpart, but for a handheld these graphics are matched by nothing. Though the iPad 3 comes out soon with a quad core processor could easily outpace the Vita, but...seriously who wants an all touch screen gaming device? The Vita for its innovation sports a touch screen on the back of the system....what possible use this will have I dare not say but it is there. That's really the only review I can give the back touch screen....it exists. Ultimately, it is difficult to reach properly and I question the feasibility of accuracy.

Hardware Winner: Tie

Yeah, I can't decide here. Each are a technical marvel for different reasons. No glasses 3D is impressive and the powerhouse abilities of the Vita are equally impressive though less inventive.

If I were to rate the potential of each system for software tied to the hardware though....

Software Potential:

3DS - Unlike the Wii, Nintendo's handheld systems are known for having great 3rd party support, quite possibly the best 3rd party support across any system. But we are in a different world these days. A time when iPhones and Androids occupy many developers and less are interested in making large scale handheld efforts. The 3DS has a year under its belt and still only a handful of decent games are available for it. What can we expect going forward? Well, that's not something I can answer, what I can do is speculate on the potential of what the system can do. What it can do is more or less what the DS could do only better online potential and larger games. We have already seen a great Zelda remake on the 3DS so the potential for a new 3D Zelda is certainly there.

Playstation Vita - The potential here as far as history is concerned is a much less bright spot considering most developers abandoned the PSP in the last two years of its existence. Will the same snobbery occur with the Vita? Possibly, but that's not what we're speculating on. The potential for the Vita is almost boundless. From rumors of Bioshock on the system, to ideas of an Elder Scrolls or Fallout game, the Vita can do it! Also, the Vita has great connectivity options with the PS3 but as we have seen with Nintendo anyway that usually ends up being a limited or forgotten feature. But the potential to play PS3 games on the go, or even elsewhere in ones own home is sweet. So far it only works with a few games none of which I own.

Software Potential Winner:
Realistically 3DS

I'd love to give this to the Vita since I feel like developers could really take advantage of that power, the online connectivity support the games have, and those analog sticks makes the Vita a much better candidate for "potential." But when the fan gets struck by reality poop it will all rain down on the Vita most likely. The odds are stacked against it to do well. The teeming history Nintendo has in the handheld market, coupled with developers probably not wanting to develop console caliber games at $40 really hurts the Vita's chances. So odds are we will see more software on the 3DS all the while wishing we could play it on the Vita's hardware. Think of Zelda on this sexy beast....droooool.

Conclusions:

The gamer in me would of course recommend both systems, but the practical man in me who knows it's too god damn expensive to own both and supply yourself with their respective libraries is a task only for those who can afford it, or those who can afford to go broke on it. A game system can only be measured by the game library it ends up having and that is often difficult to predict. If you think the Vita will do well, buy that since it is sure to get some amazing portable games. But if you think the 3DS will dominate (it probably will) I'd recommend that especially if you like Nintendo's games anyway like Mario, Pokemon, Zelda, etc.

But purely as a system PURELY as a piece of technology, I would recommend the Vita. It's nicer to look at, nicer to hold, nicer to use, and it just works better as a multimedia device than the 3DS does if that's your thing. Plus if you have a PS3 it is really cool to see the trophy support integrate with your existing account, and see all your PSN friends online on the go. The best part is you can MESSAGE them! The 3DS just lets you see who's on...and that's it. I guess I should have done an online comparison...well...3DS online is terrible apart from playing games online which isn't so bad, but doing anything else with it is god awful. Netflix is slow, browsing is slow, yadda yadda yadda. Vita works much better in this capacity.


*In one hand I play 3DS, in the other I play Vita....yet no progress is had...*