Wednesday, December 04, 2013

NooB Streaming Tutorial

I am nearly complete with my very long and arduous process of starting up a gaming stream. I have moved all of my equipment to my larger game room filled with...games...and now have the ability to stream my consoles with a capture card (cheers). I have a few minor problems left to sort out but if all goes well I should be able to stream nearly every night which is the plan.

But, enough about me this post is about you. You wanna stream stuff? Don't know where to start? Bought a canoe instead of a webcam thinking that will help you down the stream? Made a lot of bad puns like this one? Well I can't help you there since that's all I do...but I can help you get your stream off the ground with a few bits of advice. Sure there are plenty of tutorials out there, so why should you read mine? I'll tell you why! Because...if you don't I'll get you...I'll get you and then your pets...and I'll drop you all off smack dab in the middle of Detroit! FEAR ME!

Firstly, the equipment. What do you need??

1. A decent computer. Streaming costs a good amount of processing power, you want at least a quad core, intel i7 or something in that range. There are settings in the streaming software to work around that if you can't muster it though.

2. Decent internet. You want to have a good amount of upload bandwidth at the very least. Upload is the most important, try to have at least 3mb upload speed.

3. Capture Card. I recommend Elgato (google it) but any of them are pretty good. Avermedia is the other go to brand. This is only if you want to stream consoles.

4. Webcam. Not required but people like to see your shitty face. Dunno why...

5. Headphones. Very required. You can't have audio from speakers that feed into whatever microphone you are using.

6. Microphone. This can be attached to your webcam or headphones to save space / hassle.

7. HDMI splitter. This is to get around HDCP protection on the PS3 and PS4 (though the PS4 protection should be removed sometime soon).

8. Lots of cords/adapters, the more the better! I say this but it depends how you set things up. The issue with streaming console on a capture device is the audio gets delayed 3 seconds (more on that later). So you can't feed the audio from your computer to YOU and have it make sense, so you need to run audio from your headphones in your TV directly. Or you can hook it up to your computer monitor. However you do it the goal is, you need to hear something and your viewers need to hear something and it all has to match up in the end.

That's the hardware end of it and there's more to it you can add a green screen, amps, mixers, whatever. It all depends. It can also be as simple as you want to stream PC games and all you need is a very good computer (considering it has to run the game AND the stream software), a microphone and headphones and webcam though again that's optional. Some say the microphone is optional too, but honestly how are you going to talk to chat while gaming? If you don't want to talk to chat why are you streaming? lol

The next bit is Software and this is where things get hairy. It's taken me a good 2 months but I think I've got this bit down.

Firstly I recommend getting OBS

http://obsproject.com/

It is free, very easy to use, and very good quality and they're always plugging away to make it better. The other choice is XSplit which runs like $70 a year to use and has slightly more features than OBS but I'm not sure if you'd really notice in the end unless you were putting on a full scale gaming tournament. Although, one thing it has which is nice is you can auto-split your videos at designated intervals for offline copies of your stream which OBS should be adding in at some point.

ANYWHO

Once you get OBS installed there are some settings to consider....well a lot of settings to consider. For each setup though, your mileage may vary so it's not like I can just list a bunch of things and have it work for you.

What you need to consider are some important variables though.

Bitrate - This is how good your stream will look, and there are some rules to go  by when determining what you want your bitrate to be at. For me, I have 5mb upload speed which is the best I can do in my area. I have to have my bitrate be at a level that looks good, doesn't exceed 5mb, and also allows room for spikes. I set mine at 2700 to play it safe, but 3000 when I'm feeling lucky. These are very safe numbers, I probably could do 3500 but then I'd worry about playing online games where I'd need the extra bandwidth. You have to play with this number but eventually you'll get it right. What to look out for is your framerate while streaming. OBS will tell you if you are dropping frames and this means you need to lower your bitrate...or...

Processing Speed - There is a setting in the advanced tab that lets you overwork your processor in favor of bandwidth to make shit look nicer. Veryfast is the default and what that means is OBS won't use your processor that much. But if you have a really good processor you can bump that up to Fast, or beyond. I don't recommend going higher than Fast only because the other settings don't provide much more quality for how much performance you will dip.

Resolution - The goal for most streamers is to get a 720p stream essentially. This means you want your output resolution to be 1280x720. If your stream is struggling though you can lower it, but there's really no reason to go above this either. Why you may ask? Because you have to consider your audience will mostly not even be able to view a 1080p stream unless they have super ridiculous Internets. You would be limiting your available viewer base for a meager quality upgrade.

Those are the three main settings you will be playing around with until you get that sweet spot. The basics of using the program become self apparent as you play around with stuff like adding your webcam, microphones, capturing windows. Also, Twitch.tv shows you how to add your account to the OBS software to get it synced up.

Some helpful tips:

Audio delay - This issue will come up in more ways than you'd realize. You must understand that there are multiple audio sources happening in different places all going through one channel so issues arise from this. Especially with capture cards. The capture cards will give you roughly a 3 second delay on audio vs your mic and video game. So if you die and yell "shiiiiiit!" that shit won't come until 3 seconds before you die on the stream, giving yourself away. There is a very simple fix in OBS that will delay your mic by however long you want it to. I have set mine to 2500 milliseconds but you have to play around with it. You also have to delay your webcam the same amount or you'll end up looking like a poorly dubbed kung-fu flick.

Sever - Pick the RIGHT server. I can't stress the importance of this and how much time it will save you. After I bought my new fancy high speed internets and tested it out I was very disappointed that it wasn't working right....then I figured out I was using the Twitch California server and I'm in Michigan, doh! Very simply, in OBS you can select which server is closest to you. That's a good rule of thumb but there is a program out there that pings all the servers and you can determine which is fastest for you. Just google Twitch server ping and it's the first one there.

Cropping - OBS has a lovely hidden feature to let you crop things when you select "edit scene" for monitor capture. You just hold Alt down while sizing stuff and it crops it down. This is VERY useful.

And that's all for now. Leave questions in the comments and I can help out if needed. I didn't cover everything but went over the most important stuff.

*Gaming is complicated these days*

Tuesday, December 03, 2013

Super Mario 3D World - Review

It has been a good while since I've reviewed a game, which is a shame as I've played so many and there have been a lot of gems in there. I guess it always takes Mario though to bring me out of hiding as it is always something special and Super Mario 3D World is no exception to that rule.

My first thoughts of this game couldn't have been lower. When it was revealed at E3 all I could think was, this looks terrible. Gone was the large scope of a 3D world we were used to ever since Mario 64, replaced with an isometric view similar to a common Mario Party game. That's what I thought of it too, it looked like Mario Party. Heck, even 4 players at once gave that Mario Party vibe and I was decidedly turned off.

But game sites began writing previews and first thoughts of the game. They wrote nothing but praise and love for what they saw and my heart lifted. I am the last person that wants a bad Mario game after all. It was shaping up to be another great Mario game, but I remained skeptical assuming Mario gets praise simply because he's Mario.

But then the game dropped on my doorstep, and I played it. A good indicator of a great Mario game for me can be simply looking at my massive grin and mouth agape. Giddy laughter soon follows from clever game mechanics and tricky moments that only Mario offers. All of this happened while playing this new Mario game and I'm not ashamed to admit I giggled like a little school girl for the first 2 hours of the game. That's not to say the rest of it is boring, I just got a bit tired. On to the review!

Graphics: 

Mario for me has never been about graphics but I must say, this is the very best he has ever looked in 3D. The game runs at a buttery smooth 60fps in 1080p and it never ever dips below that. After playing through launch titles on PS4 and seeing Xbox One games streamed on Twitch, it is difficult to describe in mere words just how talented the Nintendo team is when they are always able to get their games running technically flawlessly where the competition with all their horsepower continues to make games with framerate issues, like they don't understand the tools they are using. Nintendo in this regard makes them appear as cavemen still tinkering with the wheel while Nintendo is riding around in go-carts.

But really, everything looks stunning. The levels with the rain truly impress me. Mario doesn't just have a sheen to him as you romp about, but you can really see where water was hitting him and places he is drier. There is a fluidity they managed here rather than take a lazy approach of here's a wet Mario.

Story: 

It's Mario dammit....

Sound:

Ah, now here is an area I never thought Nintendo would top itself on after Galaxy, come up with a better score than that. Well...they absolutely did. Not only did they bring back a lot of those amazing tunes from Galaxy and rework them, but they added all new songs too that rival or are even better than the Galaxy score. My personal favorite is the new Haunted mansion music. Those strings....I could listen to that all freaking day. I hum the main theme from this game often while driving to work as well. It is without a doubt the best collection of songs to ever grace a Mario game.

Gameplay: 

The all important gameplay section. This is where a Mario game lives or dies.....although I have yet to ever play a main line Mario game where the gameplay was bad. So needless to say, Mario controls perfectly, as does his other 4 cohorts you can play as, Peach, Toad, Luigi, and Rosalina (unlockable).

This hearkens back to Super Mario 2, or Doki Doki Panic Mario edition as I call it. Each character plays somewhat different and offers their own unique challenges and skills using them. It's not as obvious as SM2 was though, or rather doesn't affect your play as much. In SM2 Peach gliding MEANT something, it gave a very specific dynamic to the character that the others couldn't touch. But in this game, everyone can float with a tanooki suit. Toad's ability is he speeds up faster when running. There's never really a moment in the game where that becomes apparently useful, unlike his SM2 ability where he picked stuff out of the ground lightning fast which was very useful.

But what really matters in this new game is the newest suit, the cat suit. Nearly every level is designed with this suit in mind, usually hiding away secrets where you have to be a cat to uncover. Luckily, the cat suit is very fun. It offers a new dimension with which to explore the large blocky levels of this game. I often found myself limited on time exploring every nook and cranny of each level with the cat suit. If I had one gripe about it though, it would be that it feels a bit overpowered. You can physically attack anything (much like Mario 64's punch), the cat has very high stamina when climbing so you can go pretty far and avoid a lot of pitfalls, and the cat has a dive mechanic that gives your jump a diagonal burst of speed along with being invulnerable to anything but spikes. Still though, it's still not quite as strong as the tanooki suit which lets you float and makes platforming a breeze so it's not a game-breaker.

The level design is some of the best I've ever seen in Mario as well. Much like Galaxy 2, Nintendo made each level feel different and special and it's almost overwhelming. You never really get a chance to get familiarized with an area, or an idea they've thrown at you. Each one is different and unique and you have to roll with the punches rather than get settled in. It's great for a Mario enthusiast like me though, but newcomers may have preferred the approach of Mario 64, Sunshine, and the first Galaxy where they reuse levels a lot allowing the player to get used to it.

My only real complaint about the game though stems from the Fire Flower. I was thanking the gods of gaming for finally allowing us to have 3D Mario with an unlimited use of Fire Flower. Finally, no more timer, no more restrictions, fire fire everywhere and not a drop to drink...? Nevermind. But my GRIPE is...the isometric view ruins it. It is VERY hard to use the fireballs in this game with any sort of accuracy, and no experience describes this better than the level where you have to light a bunch of torches to release the second green star. The level was a one hit kill poison swamp with piranha's and fire piranhas everywhere, with flying unkillable drybones in the mix. You had to cross the swamp avoiding all of that on moving platforms whilst lighting all the torches, something around 8 of them and not get hit losing your fire power. It goes without saying this was hard, but really highlighted just how difficult it was to aim Mario's fire shots. I had to leap at the torches just so I could gauge Mario's direction then release the fireball. In a level where death is all around leaping at torches that are surrounded by a death swamp is not advisable and was not easy. I feel like it didn't have to be this way if the Fire Flower was done better, or the view changeable somewhat, but alas...it was hard for the wrong reasons.

I was very happy that the game was challenging though, and LONG. You get the standard 8 worlds and can unlock 3 more fully blown worlds that are quite difficult. Then you get a 4th world you can unlock that contains 3 remaining uber-hard levels. One is a standard level, one is a Captain Toad level, and one is a green star marathon level. Captain Toad levels are very clever old school levels where you play as Captain Toad who cannot jump. You have to navigate him through a maze-cube collecting 5 green stars while avoiding danger and figuring out how to get him through. They are amazing levels and many have said in the in-game messages that he needs his OWN game and I couldn't agree more.

Final Thoughts: 

I beat this game in around 13 hours completing every level, collecting every goodie, and massaging my face from hurting due to all the smiling I did. Even though we have had 2 brand new systems the highlight of this holiday season for me is clearly this game. That's what gaming is about right? The games. Nintendo, and Mario have shown once again who is still the best at making a damn fine game. No lengthy cut-scenes, no knee high walls, no lame fetch quests to pad gameplay, just pure gaming bliss is all Nintendo brought to the table and all they ever bring when Mario comes to town and I can't believe I ever doubted them.

*Meow muthaf#%$a! - Sam Jackson*

Friday, November 08, 2013

Next Gen - Thoughts

So it's that time again, after some 7 years of no new consoles (except the Wii U) the 'next gen' is nearly upon us. In one week the trumpets will sound ushering in a new age of tech with a new age of games. Parades with circus animals will roam the streets, jets will fly overhead, fireworks will go off, bunnies will have sex....well bunnies always have sex....It will be a time of jubilation for us gamers, that's what I'm getting at.

Or is it??

Now don't get me wrong, I am intrinsically hyped for the new consoles as is my techie nature, but something about this new generation of consoles leaves me with reserved feelings. Each new generation has offered a promise of better games for some obvious tangible reason or another. Let's break that down for a moment.

----

The NES gave us prospects of gaming where we could identify characters, there was obvious level progression, boss encounters, and a general beginning and ending to games unlike previously with Atari games which were all high score based.

The SNES / Genesis promised us what all consoles will do from here on, which is better graphics. It advanced gameplay further by mastering the side scrolling adventure so they weren't mostly shitty expierences but instead and understood medium by now and developers made good ones generally. We also got a glimpse into 3D gaming, and 3D modeling for some games.

The N64 / Playstation reigned in the very awkward transition into 3D gaming. One could argue whether the graphics were "better" here though as the 3D polygons were so early, and so terrible, that during this early period gamers were crying out for those well drawn 2D games they came to love in the previous generation. But time passed and the devs got better at it and the games started to look pretty great. Never the less, this gen will be defined as one that brought us 3D worlds for the very first time.

The Gamecube / PS2 / Xbox will be known as the era that got 3D gaming right and nearly perfected. No longer were gamers subjected to mostly empty, often overly large 3D worlds. Things became more inhabited, realistic, and overall more fun as the gameplay got fine tuned. This generation also ushered in the beginnings of online gameplay, we got a taste of the future here.

The Wii / PS3 / XBox 360 era is easily defined as the online console era. Gamers were no longer restricted to one TV anymore to play with other people. Games were designed with online experiences in mind, and most gamers were expected to have access to them. Multiplayer overshadowed single player experiences in many cases. This gen will also be defined as one of trying to bait a casual market of gamers with mostly unsuccessful results minus the Wii. Now at the end of their rope, we can pretty much call it a short term success seeing as none of them transitioned to the Wii U if sales are any indication.

----

But here we come to this new generation of games, what will it be known for? What will it do that previous generations could not? Sure, we'll get better graphics again as we always do, but what else? Is there anything else? I can identify a few things this gen might offer, but none of them are as wholly groundbreaking as 3D gaming was, or the online era.

1. Indie games. All 3 new console makers have stretched out their hand to indie devs. No longer will the process be super restrictive like it was in the past. Indie devs can make games and not go through very much red tape to get their games on the new consoles. We'll either see an influx of creativity from this, or a lot of trash.

2. Second screens. Again this is another sort of 'meh' improvement of new consoles, IF they even bother taking advantage of it. The Wii U clearly has this figured out providing all gamers with a second screen for various uses making some games a lot more enjoyable not having to pause for menus anymore. The system also is selling worse than any Nintendo system previously and isn't garnering support to showcase its second screen. PS4 will allow gamers to use the Vita as a second screen, and Xbox One is letting gamers use the Microsoft iPad (wtf is it called?) as a second screen. Will any of this amount to anything? I doubt it personally, but it's there and I can see it actually improving gameplay if utilized.

3. Social media. For someone like me still getting his feet wet in streaming games and recording shit for youtube, this new addition is sort of a godsend. Both the PS4 and Xbox One will allow gamers to stream and upload gameplay to youtube and Twitch TV. How well this will work is still questionable though. Will we be able to do webcams, have separate audio, can we green screen ourselves out, etc? If the utility of this is mitigated in most ways, prominent streamers will continue to use capture cards and their PC setups to make sure they are still making quality streams. So again, this is interesting but will gamers even use it much?

That about sums it up for what I feel these new consoles can really offer. Oh sure, Microsoft will tout it's "cloud" until it literally becomes a flying nimbus in their own minds...

What I'm saying is...it's not gonna do much of anything worthwhile. The cloud isn't going to revolutionize the way developers make their game worlds, and it isn't going to streamline any online gameplay either. What it will do is serve as a talking point of marketing and those in the console war debate much like Sony's PS3 CELL processor we all thought would change gaming like Robo Cop changed crime...except...


...Yeah didn't really do anything for them did it...

Maybe it's because I've been a part of the PC master gaming race for the last 3 years and a lot of these so called "advancements" consoles are getting are just something I've already had on PC. The graphics are a downgrade vs my computer, live streaming is already here and I have more options to choose from, indie games have been a staple of the Steam community since its inception, and second screens are...well...multiple monitors.

So what it really comes down to this gen is the games. We have to see a deluge of good games that need to stand out from the crowd...but so far the games I see devs focusing on ONCE again are First Person shooters. Destiny, Titanfall, Halo, COD, Battlefield...will it NEVER end with these things? Now we're getting "new IP's" with MORE FPS games? There will be some devs that will take chances as there always are, I just with more of them would lest gaming become some pseudo virtual paintball hub.

Son of a bitch!!

*NEXT GEN IS SO SOOON CAN'T WAIIIIT!!*

** please be aware the views and comments given by "*" are not consistent with the views given by "**" or this blog. The new consoles offer nothing new and suck donkey dick...good day **

* Screw you **! You and your logic! GAMES Muthafuckkaa!!*

** I will not lower myself to this petty argument...I have standards **

*Here's your standards*









** touche' **

*Damn right Frenchie!*

Friday, October 11, 2013

Streaming Schedule!

Ok so I am going to lay out a pseudo stream schedule over this weekend. I'm either going to play one of two games, haven't totally decided yet.

Either I'm going to play Bioshock Infinite on 1999 mode:


OR I'm going to play Crysis on some kind of hard difficulty, not sure if I should do the maximum hard though because it's REALLY unfair.


In any case it should be fun and I should get annihilated a lot which is always entertaining. So while everyone plays Pokemon this weekend I'll be murdering myself with one of these games. Enjoy!

*PS I might be getting pokemon too....damn the hype monster!*

Friday, October 04, 2013

Stream Update!

Ok so I just got new internets to make my stream look a billion times better which makes me happy. Didn't get to stream much last night because the guy was late as hell and it took some time to get it working. But I hopped into some Final Fight 2 and Street Fighter. Most of it was me tinkering with settings as I had to change everything over now that I can hit a higher bitrate. I still have tweaking to do though. I still need an intro to my stream, I need to have things set up on the back-end for scene switching, I still need a capture card, and probably a better web cam. I am using my old clunky digital camera....that was like $1,600 when it was released and I can get a $70 webcam that has nearly 10 times higher mega pixels than this thing....oh technology.

I also need to set a schedule of sorts. I need to pick some games to stick with and beat so I have something decent to upload to the youtube channel.

Anyway I had a lot of Street Fighter matches, actually won like 16 in a row or something crazy. With better internet there's a lot less lag which is great. Some matches felt like the guy was in the room with me. This particular highlight though was somewhat laggy, but probably the best moment of the night for hilarity.


Watch live video from Acefondu on TwitchTV

*streaming streaming I'm just streaming*

Thursday, October 03, 2013

More Streaming!

So I've been doing more streaming, 3 hours worth last night of JUST Spelunky. Here's the best moment when I actually beat the game:


Watch live video from Acefondu on TwitchTV


Head over to my channel sometime: http://www.twitch.tv/acefondu/


Saturday, September 28, 2013

Spelunky Stream Failure!

So I streamed a bit today, a lot yesterday with a ton of Street Fighter 4 action. Still working out the kinks in my stream though, but ultimately I have discovered I need BETTER INTERNET! I'll still adjust some things here and there and more testing is needed too but my god 2 mb upload speed is just not cutting it.

Please enjoy the videos below as they are pretty funny fails. Would be better though if the audio were synced .... ugh.... oh well.




Watch live video from Acefondu on TwitchTV




Watch live video from Acefondu on TwitchTV


*I died...therefore I lived*

Wednesday, September 25, 2013

It has BEGUN!

So I have begun streaming! My first real day of it has generally concluded, but I will continue a bit to fix some technical issues. Ultimately I wish my internet was decent. Didn't have any viewers =( but that could have helped me solve some problems I was having with feedback. Never the less here's a highlight of some of my stream from today. The earlier parts I was zanier, but meh.



Watch live video from Acefondu on TwitchTV


Tuesday, September 24, 2013

Blog Update

So I haven't updated in a while, this much is clear. Had a year of a pretty great new job, and yet a year of being more emotionally depressed than I ever have been. It's rather clear few if anyone reads this but I've come to the conclusion that some creative outlet is needed to break this cycle of my depressive state. This was a good tool for when I was bored at work, but I don't get those moments anymore as my current job is super busy which is fine. I used to do a lot of things, or at least dabble in a bit of everything. I created a short run web comic, made a few movies, wrote screen plays and short stories all with little fanfare and not much return on investment. Little did I know though how therapeutic it could be and the satisfaction of doing something with my time as opposed to whittling it away with gaming.

This blog isn't entirely better, most of this blog is me ranting at video games or the current state of gaming. And to be fair there is an awful lot wrong with it, especially for us 80's kids that grew up in a world where games had more creativity in one tiny smiley faced mushroom than anything that rhymes with Squall of Doodie *best joke I can come up with at midnight* There is a good amount going right with the gaming world too though, and as we enter the console transition we're seeing some of the most polished games we'll likely see in the coming years until developers can get their heads around the new hardware again. Then again, the new consoles are mirroring what PC's have been for a while now, so perhaps this will be the first console transition that doesn't include game developers taking lessons on how to tie effective killing yourself knots. So who knows.

Got off topic there, this is a game blog after all and somehow gaming infected this post....damnable old habits. So where was I....oh yes, being horribly depressed. So nothing I've been able to do has really knocked me out of this ... oh how do I put it ... wishing the world would suffer greatly while I gazed from high atop my safety hill of candy and moonshine? Nah, that's a bit too long of a title...and I don't like booze....my safety hill sucks. Geeze even in my ideal state of the world I'm not satisfied.

So back to the point, what to do...For a long time now I've watched Twitch, or JustinTV as it used to be called, and I've greatly been interested in doing something there. It's blown up so big now though the odds of having more than even 1 viewer are probably abysmally small. Plus I hate games like League of Legends, World of Warcraft, Call of Duty, and any other game that would garner a mass of viewers. Not for that reason though, but because those games really suck. I'd likely play NES games, or SNES games. Games I grew up with that made me happy. Plus I'd save a lot of money not buying a lot of new games but instead playing older ones that I really enjoy.

Man VS Game is one of the most popular Twitch streamers there is and has long said that he aspires to have his stream good enough to play those older games on it consistently. Not sure why I feel the need to mention that, but it always gave me pause, like why are you not playing the games that you like most? Reflectively I can say the same about myself. I have been playing a lot of games I just flat out don't enjoy. I've been avoiding spending more time with Spelunky, Super Meat Boy, Rayman, and of course older Mario and Final Fantasy games all for the sake of playing that new popular thing everyone is talking about. It wasn't until GTAV released that that message really hit home to me. Everyone is talking about and loving the shit out of GTAV and while I respect certain aspects of the game, ultimately it's not what I enjoy about gaming much at all. I enjoy overcoming a challenge set forth by the developer, and games like GTA come with a very "new age" philosophy of gaming where the player cannot die easily, cannot get lost, and essentially cannot get frustrated. If play testers get stuck at x take it out or give the player the proverbial BFG weapon (big fucking gun). That describes a very large amount of gaming these days baring many indie games or godsends like Dark Souls.

Not to mention I prefer games that have unique enemies with combat that's engrossing. GTA is about killing 1 enemy type which is squishy people which gets old really fast. Take an indie game like Spelunky which I've come to love. There are numerous enemy types and though the game is limited in what you're allowed to do, dealing with one kind of enemy requires you do something different than another type of enemy and that's fun, that's variety. In GTA you can get through the whole game with a gun and a car (baring missions that require you use a boat or a helicopter of course) and you are always just dispatching people in a mundane cover mechanic of shooting.

When I play a game I like that challenge, that feeling of nauseating failure after hours and hours of trial all leading up to that moment of success. Hitting that emotional high is amazing and rewarding. Nothing compares to it, and you just can't find it in a game like GTAV, Borderlands, or Call of Duty. What you did that mission everyone else did in one try? *golf clap* Who cares. I still remember where I was and who I was with when I beat a game like Ninja Gaiden on the NES because it was that amazing, and that exciting. I'll never remember the time I beat GTAIV for instance. I can't even remember who the end bad guy was.

That will be my focus when I start up my stream. Games that give me that emotional high, or are just that much fun to play. I will probably go back in time to older games, and some of the really great newer games. Also, if I do play a "blockbuster" type game I will probably force myself to do the hard modes and at least try to force the game to be about the gaming aspect rather than the everlasting gobstopper developers are trying to peddle to the masses.

Once I get everything set up I'll post about the stream here, and possibly start a new blog.

*I do a thing at the end where I put an asterisk and say something witty every blog I've ever done. Not sure if anyone really noticed that*